STUDY OF EFFECTIVENESS OF GAMIFICATION AND ITS IMPACT ON THE EDUCATION: A REVIEW

Authors

  • Dr. Abida Nasreen Institute of Education and Research, University of the Punjab, Quaid-e-Azam Campus, Lahore (54590), Punjab, Pakistan.
  • Dr. Muhammad Qadeer (Corresponding Author) Institute of Education and Research, University of the Punjab, Quaid-e-Azam Campus, Lahore (54590), Punjab, Pakistan.
  • Sidra Naseeb Institute of Education and Research, University of the Punjab, Quaid-e-Azam Campus, Lahore (54590), Punjab, Pakistan.
  • Zainab Naveed Institute of Education and Research, University of the Punjab, Quaid-e-Azam Campus, Lahore (54590), Punjab, Pakistan.
  • M. Saqib Institute of Education and Research, University of the Punjab, Quaid-e-Azam Campus, Lahore (54590), Punjab, Pakistan.

Keywords:

Gamification, Game element, Adult education, Study engagement.

Abstract

The overall purpose of this study is to clarify how gamification impacts educational achievement so as to gain new insights into its efficacy. Current research captures the growing acknowledgement of tracking motivation over time, consideration of individual motivational profiles, and immerse learning environments. The results indicate that the effectiveness of gamification hinges on the length of the intervention and the motivational patterns of individual pupils. If these two factors are properly accounted for, educators can design appropriate gamified learning experiences to suit the needs and motivations of learners with variations. Integrating virtual reality technologies could, furthermore, stimulate students’ engagement and enhance learning outcomes. The research offers insights for formulating effective strategies of gamification aimed at stimulating student motivation and enhancing students’ academic performance. The findings of the study have meaningful implications for teaching practice by raising a call for personalistic experiences of learning and immersive experiences. With these insights, designers can better craft effective gamification interventions that benefit student outcomes and build a better learning experience. This research is an additional contribution to the ongoing discourse on the quality of gamification in education.

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Published

2025-05-16

How to Cite

STUDY OF EFFECTIVENESS OF GAMIFICATION AND ITS IMPACT ON THE EDUCATION: A REVIEW. (2025). Contemporary Journal of Social Science Review, 3(2), 995-1004. https://contemporaryjournal.com/index.php/14/article/view/689

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